Cafe World Good vs Evil
Build a restaurant fit for heaven or hell with the new Good vs Evil decor in Cafe World. Of the 55 new items created for this theme release, 35 are premium goods that require Cafe Cash to buy. The premium prices of this set ranged from 1 Cafe Cash (for things like wall and floor tiles) to 18 Cafe Cash -- for the glittering blue "Weighty World" statue of the titan Atlas bearing the Earth on his shoulders.
The whole heaven and hell schema is used very liberally here. For example, heaven is associated with classical music, while hell has a lot of items associated with rock and metal bands. The rest seem to be a matter of color compatibility where whatever looks classy, white and gold is considered heavenly decor. And whatever's red, orange, and black is all-out hell.
To get a full visual preview, click on the link below to view the rest of this post.
Cafe World Good vs Evil decorations
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Showing posts with label CafeWorld. Show all posts
Showing posts with label CafeWorld. Show all posts
Wednesday, February 15, 2012
Sunday, February 5, 2012
Happy Aquarium One Year Anniversary Event extended by five hours, more time to win an exclusive fish
Happy Aquarium One Year Anniversary
CrowdStar will soon be rewarding its Happy Aquarium fans for their enjoyment of the game for a whole year with the Happy Aquarium One Year Anniversary Event. Extended by five hours, log in between 10 a.m. and 4 p.m. PST to get your own exclusive, vibrant One Year Anniversary Fish. The event already has over 843,000 confirmed attendees, so you definitely won't be alone.
It's a bummer that CrowdStar isn't doing more to celebrate this milestone, but if it maintains its Number 2 position under Zynga long enough, maybe next year's event will be even better. This event, unlike Zynga's week-long festivities in Cafe World, will only be around for six hours. So, be sure to log in tomorrow for your exclusive fish and to celebrate playing Happy Aquarium for a whole 365 days.
CrowdStar will soon be rewarding its Happy Aquarium fans for their enjoyment of the game for a whole year with the Happy Aquarium One Year Anniversary Event. Extended by five hours, log in between 10 a.m. and 4 p.m. PST to get your own exclusive, vibrant One Year Anniversary Fish. The event already has over 843,000 confirmed attendees, so you definitely won't be alone.
It's a bummer that CrowdStar isn't doing more to celebrate this milestone, but if it maintains its Number 2 position under Zynga long enough, maybe next year's event will be even better. This event, unlike Zynga's week-long festivities in Cafe World, will only be around for six hours. So, be sure to log in tomorrow for your exclusive fish and to celebrate playing Happy Aquarium for a whole 365 days.
Friday, January 13, 2012
Wishful Features: Fullscreen mode in Cafe World
Zynga seems to have realized that most players like being able to play their Facebook games in fullscreen on their monitors, as most every Zynga game currently comes equipped with such a mode. FarmVille, FrontierVille, CityVille, etc. - they all allow you to play the game using a full-screen mode, reducing the need to scroll around the environment by clicking and dragging on the screen. After all, what better way to engage your users in a longer playing experience than to give them the ability to cover up every other window / detail pertaining to the outside world, including a clock?
Why, then, hasn't Cafe World, one of Zynga's older games, been given the same treatment. With most of my friends' cafes, and my own cafe being expanded to the maximum current size, the amount of scrolling we have to do to see all of our stoves, and especially all of our tables can be more than a bit annoying at times, especially when a pop-up appears every few seconds, but that's something we've already discussed.
Not only would adding a fullscreen mode in Cafe World allow multi-tasking to be that much easier (that is, it would make the cooking of meals a lot easier, as you could more easily queue tasks in your avatar's task queue without having to scroll around first), but it would also improve the Drink Bar and Coffee Machine systems significantly. No longer would you have to drag your mouse all around your cafe to find computer controlled guests that want coffee or drinks, as they would all be visible in one shot, while in a fullscreen gameplay mode.
In a bit of two-sided news, Zynga has acknowledged the fact that many users want fullscreen gameplay in Cafe World, but the addition of such a mode doesn't seem very promising as of this writing. Zynga writes:
With high-speed internet, a high-end computer with plenty of RAM, recent updates and the right browser, Café World runs great! But, we want everyone to be able to play the game. We work, everyday (even on weekends), to find ways to improve performance, loading, memory issues and lag. We want to make sure the game is accessible to people with computers from 5 months to 5 years old.
Back to full screen: when you make some thing bigger, you increase issues with lag, loading, memory and performance.
If you'd like to see the complete explanation, head over to the Zynga forums.
While this seems like a pretty justifiable explanation for why a fullscreen mode doesn't exist in Cafe World, user have been waiting for the feature, which has been touted as a "coming soon" addition to the game, for over a year. Hopefully the change will come sooner, rather than later, so we can move this one off of the Wishful Features list, and onto the "Fulfilled" list.
Why, then, hasn't Cafe World, one of Zynga's older games, been given the same treatment. With most of my friends' cafes, and my own cafe being expanded to the maximum current size, the amount of scrolling we have to do to see all of our stoves, and especially all of our tables can be more than a bit annoying at times, especially when a pop-up appears every few seconds, but that's something we've already discussed.
Not only would adding a fullscreen mode in Cafe World allow multi-tasking to be that much easier (that is, it would make the cooking of meals a lot easier, as you could more easily queue tasks in your avatar's task queue without having to scroll around first), but it would also improve the Drink Bar and Coffee Machine systems significantly. No longer would you have to drag your mouse all around your cafe to find computer controlled guests that want coffee or drinks, as they would all be visible in one shot, while in a fullscreen gameplay mode.
In a bit of two-sided news, Zynga has acknowledged the fact that many users want fullscreen gameplay in Cafe World, but the addition of such a mode doesn't seem very promising as of this writing. Zynga writes:
With high-speed internet, a high-end computer with plenty of RAM, recent updates and the right browser, Café World runs great! But, we want everyone to be able to play the game. We work, everyday (even on weekends), to find ways to improve performance, loading, memory issues and lag. We want to make sure the game is accessible to people with computers from 5 months to 5 years old.
Back to full screen: when you make some thing bigger, you increase issues with lag, loading, memory and performance.
If you'd like to see the complete explanation, head over to the Zynga forums.
While this seems like a pretty justifiable explanation for why a fullscreen mode doesn't exist in Cafe World, user have been waiting for the feature, which has been touted as a "coming soon" addition to the game, for over a year. Hopefully the change will come sooner, rather than later, so we can move this one off of the Wishful Features list, and onto the "Fulfilled" list.
Sunday, January 8, 2012
Cafe World Salad Bar: Everything you need to know
It looks as though your restaurant in Cafe World will be able to receive a bit of an "all you can eat" flair in the future, as Zynga has officially released a Salad Bar buildable item in the game. This Salad Bar will require you to collect three (technically four) different kinds of items in order to complete its construction, but luckily, this seems like an incredibly easy item to build overall.
All told, you'll need to collect 2 Sneeze Guards, 4 Salad Boxes, and 2 Salad Tongs. You'll also need to technically collect a Display Case, but the simple action of moving the base of the Salad Bar from the Special item section of the store will be enough to complete that step for you.
As usual, collecting the other 8 items is a process that must be done with friends. You'll be able to click on the "Ask for More" button next to any particular ingredient to send out individual gift requests to those Cafe World neighbors that you think would be most likely to help you out. Note: There is currently an issue with asking your friends for items - keep trying and you should be able to get it to work, or simply wait until Zynga fixes the problem (they have acknowledged it) to start asking for items. You can also purchase each item individually, at a rate of 10 Cafe Cash per item.
To find out what your Salad Bar does once you build it, meet us behind the break. Once you build the Salad Bar, you will actually be able to serve salads to your customers, so you'll want to place it in a location that a lot of your customers walk by. The best place for this would of course be in a square right next to the entrance. Of course, to serve your customers though, you'll first have to stock your Salad Bar with supplies. This is done either with coins or with Cafe Cash. You can add varying amounts of "ingredients" to the Salad Bar for different amounts of coins. 10 supplies cost 27 coins, 50 supplies costs 176 coins, and 100 supplies costs 474 coins.
This basic setup of the Salad Bar gets you Lettuce, Tomatoes, and Ranch Dressing, but you'll be able to upgrade the Salad Bar to hold other ingredients (just like you can upgrade the Drink Bar or the Coffee Machine to serve different kinds of drinks). The more ingredients you unlock, the more profits you make from each salad sold, where the amount of "ingredients" you purchase for your salad equates to the number of servings you can sell (100 ingredients = 100 salads sold, and so on).
The actual unlocking of the different ingredients comes by completing a series of quests in the game, similar to any other goal set. These quests can be found by clicking on the "Unlock" button next to a particular ingredient. You'll then be able to follow the steps necessary to unlock each ingredient. For Cucumbers, as an example, you'll need to finish three steps:
Cook French Onion Soup 10 Times
Clean 10 Stoves
Spice 5 Friend Stoves
You'll be able to complete all of these tasks to unlock Cucumbers, and you can then move onto other ingredients, which require similar tasks to be completed (serve different kinds of drinks, collect items from friends, visit friends and so on). Unfortunately, if you wish to make any real money from your Salad Bar, you'll have to go through these new side-quests, but there's no timer for when you need to complete them, so feel free to take care of other goals first if you so choose.
Once you complete the first set of basic ingredients, you'll move onto "Basic Ingredient 2" and eventually "Basic Ingredient 3." With all of these new missions to complete, you're likely to always have something to do in Cafe World for quite some time - whether or not all of the "asking of friends" is worth it however, will be up to you.
All told, you'll need to collect 2 Sneeze Guards, 4 Salad Boxes, and 2 Salad Tongs. You'll also need to technically collect a Display Case, but the simple action of moving the base of the Salad Bar from the Special item section of the store will be enough to complete that step for you.
As usual, collecting the other 8 items is a process that must be done with friends. You'll be able to click on the "Ask for More" button next to any particular ingredient to send out individual gift requests to those Cafe World neighbors that you think would be most likely to help you out. Note: There is currently an issue with asking your friends for items - keep trying and you should be able to get it to work, or simply wait until Zynga fixes the problem (they have acknowledged it) to start asking for items. You can also purchase each item individually, at a rate of 10 Cafe Cash per item.
To find out what your Salad Bar does once you build it, meet us behind the break. Once you build the Salad Bar, you will actually be able to serve salads to your customers, so you'll want to place it in a location that a lot of your customers walk by. The best place for this would of course be in a square right next to the entrance. Of course, to serve your customers though, you'll first have to stock your Salad Bar with supplies. This is done either with coins or with Cafe Cash. You can add varying amounts of "ingredients" to the Salad Bar for different amounts of coins. 10 supplies cost 27 coins, 50 supplies costs 176 coins, and 100 supplies costs 474 coins.
This basic setup of the Salad Bar gets you Lettuce, Tomatoes, and Ranch Dressing, but you'll be able to upgrade the Salad Bar to hold other ingredients (just like you can upgrade the Drink Bar or the Coffee Machine to serve different kinds of drinks). The more ingredients you unlock, the more profits you make from each salad sold, where the amount of "ingredients" you purchase for your salad equates to the number of servings you can sell (100 ingredients = 100 salads sold, and so on).
The actual unlocking of the different ingredients comes by completing a series of quests in the game, similar to any other goal set. These quests can be found by clicking on the "Unlock" button next to a particular ingredient. You'll then be able to follow the steps necessary to unlock each ingredient. For Cucumbers, as an example, you'll need to finish three steps:
Cook French Onion Soup 10 Times
Clean 10 Stoves
Spice 5 Friend Stoves
You'll be able to complete all of these tasks to unlock Cucumbers, and you can then move onto other ingredients, which require similar tasks to be completed (serve different kinds of drinks, collect items from friends, visit friends and so on). Unfortunately, if you wish to make any real money from your Salad Bar, you'll have to go through these new side-quests, but there's no timer for when you need to complete them, so feel free to take care of other goals first if you so choose.
Once you complete the first set of basic ingredients, you'll move onto "Basic Ingredient 2" and eventually "Basic Ingredient 3." With all of these new missions to complete, you're likely to always have something to do in Cafe World for quite some time - whether or not all of the "asking of friends" is worth it however, will be up to you.
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